Contract 2D Game Artists Wanted

Posted January 30th, 2012 by rachel under Jobs

We have AWESOME stuff in store for 2012. Come join us!

Contract 2D Game Artists Wanted

Sifteo is seeking contract 2D game artists at all levels of their career for several games in development. We are looking for trained digital artists who are eager to gain experience or expand upon their past experience working on commercial games, are passionate about games and game art, and are excited about building quality games for our innovative gaming platform. In short, you need to be able to create high-quality game art assets quickly and with an eye for polish.

Our team is fun, smart, and relentless. So are you. You’ll be working with a small team on a single game for our Sifteo cubes, and you will get an artist’s credit. There’s more art needs on the horizon so this could be just the beginning.

Sifteo cubes are wireless blocks with full color screens that interact with each other and respond to motion to unleash a whole new world of play and learning applications. The technology was spun out of the MIT Media Lab and has been featured on the Science and Discovery channels, presented at the TED conference, and showcased by The New York Times (David Pogue review), Time Magazine, CNN, Wired, Engadget and more. Adults love it! And kids love it, big time! For more information about our product, see https://sifteo.com/.

What we’re looking for:

  • BFA or equivalent from a top art school
  • excellent Photoshop skills
  • strong portfolio of 2D and pixel art
  • high standards for aesthetic and technical quality of game art
  • excellent design skills, including effective use of color, form, shading, texture and composition
  • proficient sprite animation skills, including effective use of timing and frame limitations
  • ability to follow established visual identities
  • strong understanding of UI design and usability
  • playful and creative – we love visual puns and easter eggs :)
  • seeks out and positively responds to feedback
  • collaborative – enjoys working with others to identify solutions and learn
  • pro-active, detailed, communicative and organized
  • good taste, culturally savvy, loves games
  • excited about Sifteo cubes, and ready to work hard with us
  • Bay Area preferred, but remote is fine too
  • 2-3+ month contracts per game
  • about 50%-100% time on the game during your contract

Responsibilities:

  • work with game designer/programmer to define the visual identity, spirit and narrative space of the game (for senior artists)
  • work with the lead artist and producer to understand the requirements for the established visual identity, spirit and narrative of the game (for junior artists)
  • understand asset requirements and specifications, and pro-actively call out missing items
  • create art assets based on asset lists and specifications
  • show drafts of work early and often
  • art production and sprite animations for production-ready assets
  • revise assets as needed based on player feedback and shifting game requirements
  • create print-quality high-res versions of select game arts for marketing purposes (for senior artists)
  • maintain an organized, shared directory of art assets and source files
  • maintain organized, layered documents that can be easily shared with other artists

Bonus points for:

  • aptitude for compression and other technical tricks to reduce asset size (we have some tricky limitations)
  • strong character design skills
  • art concepting abilities to help define the spirit and visual identity of a game
  • game industry experience (mobile gaming is a plus)

Please send resumes in PDF only along with your hourly rate to jobs@sifteo.com with subject “contract 2D game artist.”

 

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Contract Content Designers Wanted

Posted January 30th, 2012 by rachel under Jobs

We have AWESOME stuff in store for 2012. Come join us!

Contract Content Designers Wanted

Sifteo is seeking contract content designers for several games in development. We are looking for someone who has proven expertise in understanding gameplay systems, has designed compelling maps and puzzles for commercial games, can write succinctly and with humor, works well with other game designers and programmers, is passionate about games, and is excited about building quality games for our innovative gaming platform. If you’ve admired what we do but aren’t looking to commit to a longterm position, this could be a perfect opportunity to be involved in crafting the future of gaming!

Our team is fun, smart, and relentless. So are you. You’ll be working with a small team on a single game for our Sifteo cubes, and you will get a design credit. There’s more content design needs on the horizon so this could be just the beginning.

Sifteo cubes are wireless blocks with full color screens that interact with each other and respond to motion to unleash a whole new world of play and learning applications. The technology was spun out of the MIT Media Lab and has been featured on the Science and Discovery channels, presented at the TED conference, and showcased by The New York Times (David Pogue review), Time Magazine, CNN, Wired, Engadget and more. Adults love it! And kids love it, big time! For more information about our product, see https://sifteo.com/.

What we’re looking for:

  • 2+ years of professional experience designing levels, MAPS, puzzles and copy for games
  • systems thinker – ability to quickly understand a game’s overall design and how content fits in
  • general understanding of the game tech pipeline
  • as comfortable designing within XML as designing with robust editing tools
  • critical thinker – constantly suggest ways to improve a game’s content design approach
  • collaborative – able to work within a multi-discipline team, offer constructive criticism as necessary, and feel comfortable commenting on areas of the game beyond your own immediate domain (if you need a yeti to design the  best possible puzzle in Map 3, you ask for it)
  • sense of humor
  • storytelling and copy writing skills – you’re brief, captivating and funny
  • commitment to to an iterative design-test-refine cycle
  • comfortable working in a fast paced, start-up environment in a small team
  • pro-active, detailed, communicative and organized – you take pride in your work
  • good taste, culturally savvy, loves games
  • excited about Sifteo cubes, and ready to work hard with us
  • Bay Area preferred, but remote is fine too – you’ll probably be about 50%-100% time on the game during your contract (usually 2-3 months per game), depending on factors like your own speed, scope, and project calendar

Responsibilities:

  • work with producer and game designer/programmer to set up content design environment and understand game design vision as well as specific content design goals
  • design a series of maps for a high-profile game
  • write quests and dialog based on general guidelines defined by the lead designer
  • regularly test your own work for appropriate sense of progression and challenge
  • support playtests with content sets and questions as well as openness to resulting feedback

Bonus points for:

  • boardgame geekery
  • impressive gamer status
  • math, film and/or architectural background
  • previous design credits on a game we love

Please send resumes in PDF only to jobs@sifteo.com with subject “contract content designer.”

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Contract Gameplay Programmers Wanted

Posted January 9th, 2012 by rachel under Jobs

Hi All,

If you are or you know a smart, relentless coder with C# / C++ gameplay experience, Sifteo wants to hear from you!

Please send resumes in PDF only to jobs@sifteo.com with subject “contract game programmer”, and see below for more info.

We have AWESOME stuff in store for 2012. Come join us!

Contract Gameplay Programmers Wanted for Q1-Q2 2012

Sifteo is seeking contract gameplay programmers for Q1-Q2 of 2012 (possibly beyond). We are looking for someone who has proven expertise in building gameplay systems and tools, works well with designers and artists, is passionate about games, and is excited about building quality games for our innovative gaming platform. If you’ve admired what we do but aren’t looking to commit to a longterm position, this could be a perfect opportunity to be involved in crafting building the future of gaming!

Our team is fun, smart, and relentless. So are you.

You’ll be working with a small team on a single game for our Sifteo cubes (wireless blocks with full color screens that interact with each other and respond to motion to unleash a whole new world of play and learning applications). The technology was spun out of the MIT Media Lab and has been featured on the Science and Discovery channels, presented at the TED conference, and showcased by The New York Times (David Pogue review), Time Magazine, CNN, Wired, Engadget and more. Adults love it! And kids love it, big time! For more information about our product, see https://sifteo.com/.

What we’re looking for:

  • 3+ years of professional experience as a gameplay programmer
  • BS or equivalent in computer science or a related field
  • mastery of multiple programming languages, including: C/C++, C#, Python, Java, etc. (C/C++ especially)
  • comfortable working in a fast paced, start-up environment in a small team
  • pro-active, detailed, communicative and organized – you take pride in your work
  • good taste, culturally savvy, loves games
  • can tell when a mechanic isn’t quite right, a color is off, a response time is weird: and you get in there and fix it
  • excited about Sifteo cubes, and ready to work hard with us
  • Bay Area preferred, but remote is fine too – you’ll probably be about 50%-100% time on the game during your contract, depending on factors like your own speed, scope, and project calendar

Responsibilities:

  • implement games based on direction from game designers
  • pro-actively identify broken mechanics and suggest improvements to overall game design
  • collaborate as needed with product development team and staff gameplay programmers to expand the SDK and tools
  • ensure quality in your game by building unit and system tests
  • debug patiently, document efficiently, refactor smartly, and iterate, iterate, iterate

Bonus points for:

  • experience with web development
  • experience with embedded systems programming

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Job Opening: Gameplay Programmer

Posted September 12th, 2011 by Josh Lee under Jobs

Sifteo, a venture-backed start-up creating a next-generation play system, is seeking gameplay programmers to help create a new generation of interactive games on a super interesting, super compelling new platform. We humbly think it’s an amazing product that is going to positively change how we play.

We are looking for someone who has proven expertise in building gameplay systems and tools, works well with designers and artists, is passionate about games, and is excited about jumping into a start up environment.

You’ll be working with a small team and will be responsible for the development of a wide range of games. In short, you need to be able to build high-quality games quickly and robustly.

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Job Opening: Business Development Lead

Posted June 22nd, 2011 by Jeevan Kalanithi under Jobs

Sifteo, a venture-backed consumer electronics start-up, is seeking a Business Development Lead to help deliver a new interactive play and learning system to consumers.

We are looking for someone who can develop and execute a focused outreach plan — with measurable goals — that attracts top notch developers to build amazing apps and games on the Sifteo cubes system. And you’ll need to ensure those games get delivered!

You’ll engage huge studios, indies, educational software developers, individual designers – the whole gamut of interested parties. You’ll be using your pre-existing rolodex and meeting lots of new people, pitching the opportunity to build apps on our system, and closing deals to get these apps made.

You’ll need to both understand and help develop the vision for the product in order to find just the right people to partner with Sifteo.

Finally, you’ll need enough technical know-how to understand the basics of our SDK and development process.

It’s an amazing product, we (humbly) believe – go build our developer community!

Continued »

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Want to intern at Sifteo?

Posted March 3rd, 2011 by Lynn under Jobs

Hi All,

A lot of people have been asking us – is Sifteo interested in interns?

Answer: YES!

Find below some opportunities, complete with an introductory paragraph. Know someone who might be interested? Send them a link to this post. Thanks!

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Help us create the future of Sifteo

Posted January 20th, 2010 by Brent under Jobs

We’re looking for smart, driven, multi-talented people to join our team. You should fall into one or more of the following categories:

  • Electrical Engineers
  • Firmware Developers
  • Game Developers
  • Web Developers
  • Desktop Developers
  • Game Designers

If interested, please check out our detailed job descriptions, then send your resume to .


by Sifteo