When we announced the Sifteo SDK, we envisioned a future where game designers, hobbyists, hackers and anyone with an idea (and C# development skills) could create awe-inspiring Sifteo games and applications that would push the limits of interaction design and play. In the technology industry as a whole, the efforts of third-party developers have been instrumental in helping new interfaces reach their full potential on platforms such as the Kinect, Android/iPhone and iPad. So we’re just as excited to see what developers who’ve built amazing applications on these other platforms can do with Sifteo cubes.

Stimulant, a renowned San Francisco-based interaction design and development agency, was one of the first partners we worked with to showcase the potential of the Sifteo SDK. The result? LoopLoop, an innovative music sequencer that encourages kids and adults to create improvised musical compositions using their Sifteo cubes to stitch and layer a set of tasty samples and beats.


As Stimulant CEO Darren David explained, “When we were first introduced to Sifteo cubes, our team huddled together and brainstormed a list of nearly 70 app ideas – many of which were very simple games, and many others which would take far more time to develop. Everyone [at Stimulant] is a music geek: we have three DJs, two producers, and almost everyone else has a general appreciation for listening to and creating music. So it was a natural fit for us to build an app that was aligned with our passion.”

Within a couple of days of exposure to the Sifteo SDK, Darren and his team had built a working prototype of LoopLoop. Stimulant provides an excellent overview of their development process on their blog.

Stimulant has also worked extensively on innovative apps for the Microsoft Surface and other touch interfaces. Keeping this in mind, Darren also notes that the Sifteo cubes have presented themselves as a great extension of other interfaces, such as the Surface.

“The secret behind most developers’ successes is to not think about the limitation of an existing platform, but rather see it as a completely new set of tools,” says Darren in regard to the size of Sifteo cubes . “We design around boundaries – never thinking ‘the device can’t do that’. So we wanted to create an app that takes advantage of the Sifteo form factor, while creating the most awesome experience with as little effort as possible – ultimately building something magical like LoopLoop.”

Just as you can build puzzles and challenges with the Sifteo Creativity Kit, we’re really excited to see (and hear) the musical compositions you’ll create with LoopLoop. But we’re even more thrilled to see how developers can apply the same level of enthusiasm and innovation as Stimulant in building their own apps with the Sifteo SDK.

The Sifteo SDK Alpha will be released when we begin shipping in September. Stimulant also plans to release LoopLoop later in September.